Gaming Mouse with 3.9 to 4.00 rating
Zinq Technologies 1070 3200 DPI LED Backlight 6 Button USB Gaming Mouse with Nylon Braided Cable (Black)
Rating - 3.9 to 4
Price - 400₹ to 500₹
for latest information click - https://amzn.to/2Ow6dXD
Week-4
Assignment -4
=================================
File name- Question41.java
import java.util..Scanner;
import static java.lang.System.*;
File name- Question42.java
public class Question42{
public static void main(String args[]){
int year;
java.util.Calendar c;
c=java.util.Calendar.getInstance();
year=c.get(c.Year);
}
}
File name- Question43.java
interface ExtraLarge{
String extra ="This is extra-large";
void display();
}
class Large{
public void Print(){
System.out.println("This is large");
}
}
class Medium extends Large{
public void Print(){
super.Print();
System.out.println("This is medium");
}
}
class Small extends Medium{
public void Print(){
super.Print();
System.out.println("This is small");
}
}
class Question43 implements ExtraLarge {
public static void main(String args[]){
Small s = new Small();
s.Print();
Question43 q = new Question43();
q.display();
}
public void display(){
System.out.println(extra);
}
}
File name- Question44.java
First.super.show();
Second.super.show();
File name- Question45.java
// Interface ShapeX is created
interface ShapeX {
public String baseX = "This is Shape1";
public void display1();
}
// Interface ShapeY is created which extends ShapeX
interface ShapeY extends ShapeX {
public String baseY = "This is Shape2";
public void display2();
}
// Class ShapeG is created which implements ShapeY
class ShapeG implements ShapeY {
public String baseG = "This is Shape3";
//Overriding method in ShapeX interface
public void display1() {
System.out.println("Circle: " + baseX);
}
// Override method in ShapeY interface
public void display2() {
System.out.print("Circle: " + baseY);
}
}
// Main class Question
public class Question45{
public static void main(String[] args) {
//Object of class shapeG is created and display methods are called.
ShapeG circle = new ShapeG();
circle.display1();
circle.display2();
}
}
No comments: